Op-Ed: We Need Friction In Digital Wargames Too
Friction doesn’t get the love it should in videogames wargames. We the players are given complete, hivemind-like control over our forces — whether …
Friction doesn’t get the love it should in videogames wargames. We the players are given complete, hivemind-like control over our forces — whether …
Ogre is a 40-year-old board game about a massive tank, bristling with guns, trying to smash through an army