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Op-Ed: We Need Friction In Digital Wargames Too

by mike | Oct 16, 2017 | After Action

Friction doesn’t get the love it should in videogames wargames. We the players are given complete, hivemind-like control over our forces — whether …

“When Star Wars was new”: Remaking Ogre, Steve Jackson’s first game, for PC

by mike | Oct 4, 2017 | After Action

Ogre is a 40-year-old board game about a massive tank, bristling with guns, trying to smash through an army

September 21 GMT Update: New P500s and Reprints, Production, More!

by mike | Sep 21, 2017 | After Action

Hi everyone!<p>As Rachel and I follow what so many of you are playing and saying about our games on Consimworld, BGG, and various social media outlets, …

Review: Gary Grigsby’s War in the West

by mike | Aug 15, 2017 | After Action

W<i>ar in the West</i> is my dream game. In every World War II game I’ve played; be it <i>Graviteam Tactics</i>, <i>Hearts of Iron</i> or any of the host of other titles …

Review: Command LIVE: Pole Positions

by mike | Aug 15, 2017 | After Action

C<i>ommand Live</i> scenarios usually are rife with noisy things like missiles, bombs, acrobatic jets, burning buildings and exploding ships. <i>Pole Positions</i> …

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