Op-Ed: We Need Friction In Digital Wargames Too
Friction doesn’t get the love it should in videogames wargames. We the players are given complete, hivemind-like control over our forces — whether …
Friction doesn’t get the love it should in videogames wargames. We the players are given complete, hivemind-like control over our forces — whether …
Ogre is a 40-year-old board game about a massive tank, bristling with guns, trying to smash through an army
Hi everyone!<p>As Rachel and I follow what so many of you are playing and saying about our games on Consimworld, BGG, and various social media outlets, …
W<i>ar in the West</i> is my dream game. In every World War II game I’ve played; be it <i>Graviteam Tactics</i>, <i>Hearts of Iron</i> or any of the host of other titles …
C<i>ommand Live</i> scenarios usually are rife with noisy things like missiles, bombs, acrobatic jets, burning buildings and exploding ships. <i>Pole Positions</i> …