Twilight: 2000, The Look on the Table, Part 2, Buildings
Today’s piece will continue on the vein of part one with terrain. Terrain as we all know, makes the wargame. You can have great looking figures on a …
Today’s piece will continue on the vein of part one with terrain. Terrain as we all know, makes the wargame. You can have great looking figures on a …
Twilight: 2000 is in some ways, a unique post-apocalyptic experience, it isn’t quite Mad Max, it isn’t quite Gamma World, or for that matter, Morrow …
This article carries on my play-through of Fury Software’s <i>Strategic Command WWII: War in Europe</i> (SC:WiE), which started here and here. I continue the …
Designing a game that is part of an established and well-liked series such as Mike Nagel’s Flying Colors (FC) requires a delicate balancing act. On …
by Luftwaffe FlakThe war in Afghanistan was supposed to be winding down. Iran had different thoughts in the Summer of 2014. Their secretly funding …